Colonial Intersections in Video Games. Berlin: De Gruyter, 2024. (under contract)
Immersion, Narrative, and Gender Crisis in Survival Horror Video Games. London and New York: Routledge, 2021. ISBN: 9780367894115, 236 pages.
Articles and chapters
„From Saviour to Colonial Perpetrator. Manipulating Player Empathy in Silent Hill 2 and Silent Hill Origins”. Gaming (with) Affect and Trauma, special issue of parallax, edited by Laurent Milesi, 2022. (accepted for publication)
“(Anti)Colonial Anti-Communism in S.T.A.L.K.E.R.: Shadow of Chernobyl. Appropriating the Anti-Colonial Rhetoric of Heart of Darkness and F.E.A.R. to Criticize Soviet Communism.” Transilvania, no. 4, 2022, pp. 15-21. ISSN: 0255-0539.
“The ‘Pure’ Romanian: (Re)writing Romanian National Identity in Dan Puric’s Romanian Soul.” Journal of Romanian Studies, vol. 4, no. 1, 2022.
“From Male to Colonial Gaze: The Intersection of Patriarchy and Colonial Discourse in the Rebooted Tomb Raider Video Game Series.” Video Games and Spatiality in American Studies. ed. Dietmar Meinel. Boston and Berlin: De Gruyter, 2022. ISBN: 978-3-11-067510-8.
“Can Artificial Humans Go to Heaven? Transhumanist Salvation in Shelley’s Frankenstein and the Hitman Series.” Religious Narratives in Contemporary Culture: Between Cultural Memory and Transmediality. eds. Maria-Sabina Draga Alexandru, Dragoş Manea. Leiden and Boston: Brill, 2021.
|Date||19.09.2021 (online participation)|
|Workshop||Video Games at the Intersection of Postcolonialism, Postcommunism, and Globalisation|
|Organizer||“Colonial Discourse in Video Games” postdoctoral research project via the Center for American Studies, University of Bucharest|
|Paper||Colonial Perpetuation in the Silent Hill Series|
|Summer school||Ecologies of Emancipation|
|Paper||Video Games as Simulators of Cultural Identities: the Intersection of Race, Gender, and Class in the Context of the Climate Crisis|
|Date||03-05.06.2021 (online participation)|
|Conference||The 22nd Annual International Conference of the English Department, University of Bucharest – “Re-Writing/Re-Imagining the Past|
|Organizer||The English Department, University of Bucharest|
|Paper||Gameplay and the Colonisation of the Past in Fatal Frame|
|Date||03-06.06.2021 (online participation)|
|Conference||“The art itself is nature”: Shakespeare’s Nature, Art, Politics, ESRA Virtual Conference 2021|
|Organizer||European Shakespeare Research Association|
|Paper||Survival Horror and Colonialism: the Role of Caliban in Silent Hill: Origins|
Other public appearances
|Organizer||MA in British Cultural Studies, University of Bucharest|
|Event||Book launch: Nae, A. Immersion, Narrative, and Gender Crisis in Survival Horror Video Games. London: Routledge, 2021; guest speakers: Prof. Dr. Sascha Pöhlmann & Dr. Aline Job|
|Organizer||Z9 Popular and the Faculty of Letters and Arts, “Lucian Blaga” University of Sibiu|
|Event||Book launch: Nae, A. Immersion, Narrative, and Gender Crisis in Survival Horror Video Games|
|Event||“Representing LGBTQ Identities in The Last of Us Part II” as part of the YA Festival|
|Organizer||RADAR (Romanian Artists Developing Alternative Realities)|
|Event||New media art in Romanian education|